![]() ![]() Visually the most obvious change will be different and better looking shapes of the strike effects on monsters ![]() We have made huge "under the hood" changes to the damage dealing system, practically rewriting it.All active Timed Effects on cards will end when hero exits the dungeon, this includes Mana Shield card.Now all cooldowns are negative (as in card cannot be used for the duration of cooldown and offers no special effects) In other news, big changes to cards cool down system.This won't affect the characters or anything else We also made changes to all tilesets and they might cause levels the player is currently on to be rerolled.Really important stuff first - Archdemons' duck can now be squeezed on the cross section screen.There was a big update just before the Mage, this is Rogue's equivalent of that. Otherwise, we wouldn't be sure which bugs are Rogue specific and which were introduced with this update. ![]() It's a very big update (lots of changes to the backend among content stuff) and we want it to e as stable as possible before we add Rogue. She is the next update once this goes live. ![]()
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